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- Timestamp:
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09/16/10 18:35:32 (13 years ago)
- Author:
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iulian
- Comment:
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v2
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v3
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4 | 4 | A standard quad mesh generation algorithm for a geometric surface requires methods for evaluating a closest point to the surface and the direction of the normal, at any point reasonably close to the surface. |
5 | 5 | |
6 | | [[Image(QuadMeshPic.jpg)]] |
| 6 | [[Image(quadMeshS500_2.jpeg)]] |