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- Timestamp:
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09/16/10 16:58:03 (13 years ago)
- Author:
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iulian
- Comment:
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v2
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v3
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2 | 2 | == Facet-Based Smoothing for Mesh Generation == |
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4 | | Starting from the triangular, linear mesh that approximates the glacier surface, a smooth surface is constructed, as in |
| 4 | Starting from the triangular, linear mesh that approximates the glacier surface, a smooth surface is constructed, using the Walton-Meeks Patch, as in [http://www.imr.sandia.gov/papers/imr11/owen.pdf Mesh-Based Geometry] and [http://www.mcs.anl.gov/~tautges/papers/smoothfacets-slides.pdf Smooth Facets Evaluations] |
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| 6 | In this method, surface normals are approximated at each vertex, and Bezier-type curves and surfaces are build on top of triangulated surface. Operations like closest point and normal evaluations for the surface allow using a quad mesh generation algorithm. |
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6 | 10 | [[Image(Smoothing.jpg)]] |