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Changes between Version 2 and Version 3 of WikiStart/Smoothing.html


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Timestamp:
09/16/10 16:58:03 (13 years ago)
Author:
iulian
Comment:

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  • WikiStart/Smoothing.html

    v2 v3  
    22== Facet-Based Smoothing for Mesh Generation == 
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    4 Starting from the triangular, linear mesh that approximates the glacier surface, a smooth surface is constructed, as in  
     4Starting from the triangular, linear mesh that approximates the glacier surface, a smooth surface is constructed, using the Walton-Meeks Patch, as in [http://www.imr.sandia.gov/papers/imr11/owen.pdf Mesh-Based Geometry] and [http://www.mcs.anl.gov/~tautges/papers/smoothfacets-slides.pdf Smooth Facets Evaluations] 
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     6In this method, surface normals are approximated at each vertex, and Bezier-type curves and surfaces are build on top of triangulated surface. Operations like closest point and normal evaluations for the surface allow using a quad mesh generation algorithm. 
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    610[[Image(Smoothing.jpg)]]