wiki:WikiStart/Smoothing.html
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Version 3 (modified by iulian, 13 years ago) (diff)

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Facet-Based Smoothing for Mesh Generation

Starting from the triangular, linear mesh that approximates the glacier surface, a smooth surface is constructed, using the Walton-Meeks Patch, as in Mesh-Based Geometry and Smooth Facets Evaluations

In this method, surface normals are approximated at each vertex, and Bezier-type curves and surfaces are build on top of triangulated surface. Operations like closest point and normal evaluations for the surface allow using a quad mesh generation algorithm.

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